Skip to main content

Egamers-800x300.png

Technology consulting firm Activate estimates that more than 250 million people worldwide watch electronic sports or professional gaming, and most of them also play. Over the last decade, esports has become a billion-dollar industry, and personalities such as Kuro Takhasomi, Damon "Karma" Barlow, and Tyler "Ninja" Blevins have become as popular in their sport as are LeBron James and Tiger Woods in theirs.

As in any sport, players get injured. A study published in 2019, based on anonymous electronic surveys sent to 65 collegiate esports players from nine universities across the United States and Canada, found that players practiced between three and 10 hours per day. The most frequently reported complaint was eye fatigue (56%), followed by neck and back pain (42%), wrist pain (36%), and hand pain (32%). Forty percent of players did not participate in any other form of physical exercise. Among the players surveyed, only 2% had sought medical attention, according to a 2019 study by Donoghue DiFrancisco and colleagues that was published in the British Medical Journal.

Log in or create a free account to keep reading.


Join APTA to get unlimited access to content.


You Might Also Like...

Article

Physical Therapy in the News: June 2026

"Physical Therapy in the News" is a monthly series that highlights recent media coverage of the profession and APTA members.

Article

APTA Report Finds Demand for Pelvic Health Physical Therapy Outpaces Access

A new APTA report, "APTA State of Pelvic Health Physical Therapy," examines the current state of pelvic health physical therapy in the U.S. and identifies

Article

Federal Grant Rule Could Reshape Physical Therapy Research, Education, and Care

A proposed rule that would reshape how federal grants are awarded across nearly every federal agency could threaten the physical therapy profession's capacity